A look at the evolution of Gyre: Maelstrom into Gyre: Nova State, and how you can participate in the game’s upcoming crowdfunding campaign.
We interviewed Lienzo to discuss the creative process behind their upcoming 3D adventure game, Mulaka.
Bennett Foddy answers our questions regarding the creation of Getting Over It and QWOP, along with whether or not he has plans to release games for the Nintendo Switch.
We sat down with Zach Barth from Zachtronics to talk about his latest game, Opus Magnum, and his experiences creating critically acclaimed puzzle games.
A look at the highs and lows of revisiting an old game and turning it into something new within the indie scene.
Epic Games' Darren Sugg chats with us about Fortnite just in time for Early Access.
Gun Media and Illfonic talk with us about turning their all-time favorite slasher flick into a video game.
Learn more about the development process behind Gyre: Maelstrom in this in-depth interview with creators Evodant Interactive.
In our first IN_DEPTH, we travel to Seattle to learn more about System Era, the indie development team behind Astroneer.
We chat with Cardboard Utopia founder Jason Kim and his team to learn more about the new indie studio.
How one indie game studio is creating games to highlight player empathy in intelligent new ways.
We interview Justin NG of Gattai Games to learn more about his upcoming game, Stifled.
How two developers created a game to help players cope with grief.
We interview Ryan Juckett of
We interviewed Kent Hudson of Orthogonal Games to learn more about his studio and its current project.
Felicia sits down with the developers of Zombie Night Terror to talk about their new game.