A look at the evolution of Gyre: Maelstrom into Gyre: Nova State, and how you can participate in the game’s upcoming crowdfunding campaign.
We interviewed Lienzo to discuss the creative process behind their upcoming 3D adventure game, Mulaka.
Bennett Foddy answers our questions regarding the creation of Getting Over It and QWOP, along with whether or not he has plans to release games for the Nintendo Switch.
We sat down with Zach Barth from Zachtronics to talk about his latest game, Opus Magnum, and his experiences creating critically acclaimed puzzle games.
Devotion, dancing, and death. It's all in a day's work for Felix the Reaper.
We spoke with Game Director Henrik Pettersson about the nostalgic puzzles and time-scrubbing gameplay in The Gardens Between.
Learn about Dead By Daylight's newest Killer, Freddy Krueger, in this exclusive interview from PSX 2017.
We spoke with Eden Games CEO David Nadal to find out more about Gear.Club Unlimited, the first realistic car racing game for Nintendo Switch.
A look at the highs and lows of revisiting an old game and turning it into something new within the indie scene.
Ever wonder what it's like to be an indie developer or publisher? Tyrone Rodriguez from Nicalis has spent 10 years doing just that, which is why we sat down with him for the inside scoop.
Epic Games' Darren Sugg chats with us about Fortnite just in time for Early Access.
Find out how Project Scout came together, and whether or not this incredible portable PC has a future on Kickstarter!
We asked Brendan “PlayerUnknown” Greene about PUBG’s ability to become an esport, mods, and one of the most requested features, first-person gameplay!
Gun Media and Illfonic talk with us about turning their all-time favorite slasher flick into a video game.
We gain insight into a beautiful indie adventure game about man's journey through hell to rescue his daughter.
We sit down with Grow Up developer Dale Scullion to discuss his upcoming game.
We interview indie developer Erik Rydeman about his upcoming game Clone Drone in the Danger Zone.
We interviewed Kent Hudson of Orthogonal Games to learn more about his studio and its current project.
Felicia sits down with the developers of Zombie Night Terror to talk about their new game.
We caught up with Mike and Harry at E3 to discuss why they do what they do, and what keeps them going.