Divinity: Original Sin 2's First Patch Fixes Bugs and Quests
The first patch for Divinity: Original Sin 2 is now available, fixing various bugs and quest issues that have been irking players for the past week. The patch will work with existing game saves, so be sure to update your game before diving into your next adventure.
Larian Studios has posted a Steam announcement that details the extensive list of bug fixes, quest changes, and improvements included in the first major patch for Divinity: Original Sin 2. A second patch was released several hours later that added enhanced translations for German, French and Russian.
Here are some of the notable changes from the first major patch for Divinity: Original Sin 2:
- Rune slots are now limited to one slot per item
- Several inventory settings (filters and sorting) will now be saved
- Teleporter pyramids are now sent to the Avatar when a companion is dismissed
- Non-recruited Godwoken now have Curse instead of Bless
- Fixed journal being updated incorrectly for certain quests
- Fixed several crashes related to various game features
- Fixed not being able to send items to the chests on the Lady Vengeance
- Fixed dialog issues during Sebille and Fane’s origin moments
- Fixed not being able to drag items from containers to inventory
- Fixed layout problems on the examine window in keyboard mode
- Re-enabled the drag and drop functionality on the player names in the inventory screen
- Increased FPS limit to 240 in the options screen
- Fixed aspect ratio issues when using controller in split-screen mode
Despite a few hiccups at launch, Divinity: Original Sin 2 has received very positive reviews on Steam and has sold over 500,000 copies in its first week out of Early Access. We’re really enjoying the game so far, and it’s a perfect fit for anyone who has a penchant for RPGs or D&D-style games. Check out our Divinity: Original Sin 2 guides for helpful tips and advice.