The Return of IndieObscura: A Letter From the Editor

Get ready for a whole lot of mushy indie love.
October 7, 2019 9:52 AM by Morgan Shaver

We’re back!

Have you ever loved a project so much it occupies every corner of space in your head? IndieObscura was that project for me. I vividly remember when I was told I’d be working on IndieObscura, one of my first thoughts was, “Yay, I get to talk about Don’t Starve and Papers, Please!”

It became so much more than that.

I love indie games. I love the passion, patience, and persistence put into them. I love how unique they feel, and how hard their creators work. It’s not easy being an indie developer, especially when the gravity of impact indies have on gaming culture remains vastly underappreciated. IndieObscura was created to give indies their own space free from the towering shadow of the AAA game industry.

Don’t get me wrong, I love games big and small, but when you try and cover both at the same time on the same platform, the smaller ones tend to get pushed aside. I think that’s one of the reasons why I was so devastated to see IO close its virtual doors in 2018. I knew I could continue talking about indie games elsewhere, but it wasn’t the same.

© Klei Entertainment

Like indies themselves, IO was this cozy corner of the internet frequented by indie enthusiasts. Returning to IO as Editor-in-Chief, I’m excited at the opportunity I’ve been given to recapture the site’s original purpose. I just want to give indie games and those who play them a warm, welcoming spot to call home.

With that said, I feel it’s also important to explain what the site will look like now versus how it was before. After all, a few major things have changed following the site’s closure in 2018! First, IO doesn’t have the level of staff it once had. Something people may not know about me is when I’m lost and looking for inspiration, I like to go back and re-read old articles from writers like Felicia, Larryn, and Nate.

I strongly feel that the biggest credit to IO were the writers who contributed to it, and not having them by my side is going to be a huge challenge. I know they poured their heart and soul into IO, and I can’t thank them enough for all of their hard work. Seriously, I recommend everyone dig through IO’s old catalog, there’s some amazing content just waiting to be read.

I also humbly ask that you give IO time to find its footing again. I have several things planned – many of which are weird beyond description – but I hope you’ll have as much fun reading these features as I do writing and editing them. Another thing I want to mention is that at PAX West 2019, I was entrusted with hosting a panel on indie games.

Not sure who decided that was a good idea. Despite my social awkwardness as I hid behind the podium, I couldn’t help but marvel at the crowd drawn by the subject at hand. Over 200 people were in attendance; the room was full to capacity. Everyone was shouting out their favorite indie games, and laughing alongside a talented roster of panelists. It was amazing.

The "Indie Games: Past, Present, and Future" panel at PAX West 2019.

I want IO to have the same sort of community presence. I also want to try something new with IO’s social media. As such, IO will be active on social media, particularly on Twitter. While most sites focus on their content, IO exists to boost indies and I believe this can be done by retweeting content from developers and sharing positivity in addition to organic IO content.

If another site spotlights an indie, I want to reshare that to the IO page on Facebook. It’s not just IO that I want to see grow, it’s the indie scene as a whole. I know it may sound weird to not use IO’s social media solely for IO, but again, I’m working with limited staff. Because of this, IO won’t have daily articles. Instead, features will go up on a weekly basis.

If I have more than one per week from the writers available to me, you bet they’ll go up. Video is also hugely important to me. I want video companions for every feature I write despite the fact this isn’t exactly possible at the moment. I know not everyone has the time to read through lengthy articles. That’s why I plan to try and add a video on to as many articles as I can, and to the IO YouTube channel. The videos will probably be weird as heck, but I hope you’ll get a few smiles out of them and discover some cool new indie games to play.

If you love indies, IO is definitely the place to be. We’ve got that weird KFC donut sandwich to chow down on while you play I Love You, Colonel Sanders, we’ve got Megalovania playing in the background to pump up your day, and best of all... we have each other. I’m sorry, I can’t help but be sappy. I love indie games, and I love every single person who comes to this site including you. Yes, you!

We don’t have to hug or anything, a fist bump will do just fine as long as you stay tuned because the best is yet to come!

Sincerely,

Morgan, aka IO’s indie game fanatic/socially awkward writer person.