Remedy Entertainment Wants To Release Games Faster
Remedy Entertainment, the studio behind the hit Alan Wake franchise and more recent games like Quantum Break, is a studio that isn’t afraid to take its time in order to ensure their game is exactly where they want it to be. The developer has built up a pretty loyal following over the years, a following which has become accustomed to waiting for new titles as Remedy Entertainment tends to take a while developing and releasing new games. However, according to recent comments from Remedy itself, that may soon be changing.
Recently, Remedy welcomed in a new CEO, former head of RedLynx Tero Virtala. One of the major changes Virtala wants to make is getting Remedy’s games finished more quickly, a sentiment which was echoed by the studio’s head of communications Thomas Puha:
“We want to be making games faster. That takes a lot of internal selling as well and logistics. There’s the tech team, and then two other teams working on the games. That takes a lot of managing, but Remedy spent the first year adapting to that change. No one at the company wants to spend four or five years making a single thing. It burns people out, and you just want to ship games.”
As for upcoming games, Remedy has two major projects in the pipeline. First, it has signed a deal with Korean developer Smilegate to create the single-player campaign for Crossfire 2, the upcoming sequel to Smilegate’s hit 2007 shooter MMO, Crossfire.
For more on the latest Indie Obscura news, be sure to read our previous coverage of Pokemon GO’s newest Appraisal feature, the user-created No Man’s Sky LowFlight mod that's taking the community by storm, and the release of Playdead’s Inside on PlayStation 4.