Tips for Playing Spelunky
Spelunky, by developer Mossmouth, is a roguelike platformer. Each progressive level in Spelunky is randomized, which makes it difficult to know what lurks around the corner. Death is permanent in Spelunky, reverting you back to the very beginning, which can be a somewhat frustrating method to learn the game’s mechanics. Below, we list life-saving Spelunky tips to help you get the hang of this game with as little hassle as possible.
In Spelunky, the name of the game is to progress your way downwards through each stage collecting goodies, all under a certain time limit. You have under 3 minutes to get yourself from the top of the map to the bottom, although this time extends if you’re able to evade the ghost that spawns after the 2 and a half-minute limit. Be extremely cautious when the ghost spawns, as his touch causes instant death. Speaking of death, one of the easiest ways to die in Spelunky is through the act of rushing to beat the time limit.
Sprinting through the level in order to gather as much as you can before walking through the exit can be tempting, but remember that a wide variety of traps and enemies are waiting for you in Spelunky. For example, if you’re unsure what waits for you over a ledge, press yourself against the ground to pan the camera downwards. If there’s a motion-detected arrow trap waiting, you can grab a nearby rock, clay pot, etc, and drop it over the ledge to trigger the trap, sparing you a painful arrow to the head.
To help you traverse the randomized levels of Spelunky, you’re given a few items that can be extremely handy in certain situations. Be sure to use your items sparingly, as finding/purchasing more can sometimes be a tricky endeavor.
Whip: To attack foes, you have a whip that snaps out and deals damage. Later on, you’ll have the opportunity to get your hands on some deadlier weaponry, but at the
Hearts: Your life is represented in hearts. You start with 4 hearts that equal 4 hit points each. Damage dealt in Spelunky will always do a minimum of 1 heart damage. There are a variety of ways in which you can replenish your hearts, including tracking down a Damsel. You will hear Damsels crying out for help when you get close enough to their location. Keep in mind that picking up a Damsel will prevent you from picking up other items, and performing actions like using your whip until you set the Damsel down. Damsels are only useful to you alive, so be sure to keep them out of harm’s way before depositing them in the exit door. Damsels replenish 1 heart.
Rope: You are given a total of four ropes to start with. Additional ropes are located within crates and in the shop. Ropes are useful for getting yourself out of tricky situations, reaching things that are located above/below you, and for minimizing fall damage. Activating a rope will shoot it directly above your head. You can send out a rope mid-air while jumping, which can extend the length of the rope. Keep in mind that ropes can activate arrow traps, with bouncing/falling arrows capable of dealing damage.
Ropes can be a useful tactic for collecting certain goodies, like the Golden Idol (think Indiana Jones). When you pick up this object, a giant boulder will roll from the left to the right, crushing you if you’re in the way. A good way to avoid this is to deploy a rope above you, grab the Golden Idol, then quickly shimmy up the rope and let the boulder pass by underneath you.
Bombs: You are given a total of four bombs to start. Additional bombs are located within crates and in the shop. Bombs can kill you, so when you set down a bomb, be sure to scurry away before it detonates. You can use bombs to destroy walls, create shortcuts, and even kill enemies like the giant black spiders. When working through walls, get the most bang for your buck by placing bombs on seams in-between the dirt clods. Note that bombs won’t penetrate harder surfaces (like moveable cement blocks) as efficiently as simple dirt surfaces. So make sure to always use your bombs sparingly!
There are a few different items you can pick up along the way, each with their own usefulness.
Crates: Whipping a crate will reveal its contents. Inside the crate are typically additional ropes and bombs, but you will occasionally find more valuable items including Paste, and Parachutes that prevent you from taking fall damage (will activate only once) if you plummet from a high ledge.
Rocks: You will find these lying around. Rocks are great for throwing at enemies and for disarming arrow traps. Careful when tossing a rock, as it can bounce back and hit you for damage.
Pots: These will either contain jewels, absolutely nothing, or deadly enemies. The best method of breaking open pots is to toss them away from you in case an enemy lurks within. In addition, you can use pots in the same manner as rocks by dropping them to the next level below to set off any arrow traps waiting for you.
Chests: These contain random treasure, jewels, etc. Every now and then, an active bomb will be hidden inside a chest. Be sure to get to a safe range before the bomb detonates. An empty chest can be carried and used like the rock or the pot to deactivate traps.
Damsels: In addition to replenishing 1 heart if you can get them through the exit door alive, Damsels also have other uses. If you’re carrying a Damsel and activate an arrow trap, the Damsel will take the damage instead of you. They can also be thrown to kill enemies like spiders. Be careful with how much damage you allow your Damsel to take, as death renders them useless when seeking to add another heart. Also, they tend to wander off when you set them down, so keep a watchful eye on them!
Shops can spawn
What’s For Sale?
Below are a few items you can purchase from the shopkeeper in Spelunky.
- Compass - This aids you in locating the general location of the exit door by adding an arrow pointing towards its direction on the screen.
- Paste - Permanently changes your bombs into sticky bombs.
- Spring Shoes - Doubles your jump height, saving you ropes by helping you reach higher ledges.
- Spike Shoes - Increases the damage
dealt toenemies when stomping on them.
- Climbing Glove - Turns you into Spiderman, allowing you to stick to vertical surfaces and climb them.
- Pitcher’s Mitt - Increases your throwing strength, and also allows you to throw more accurately, as every object will be thrown in a straight line.
- Spectacles - Allow you to see hidden gems, and help see a little farther in dark levels.
- Parachute - Can only be used once, will prevent you from taking fall damage.
- Cape - Like a parachute, but with infinite uses. Can be activated to descend gently and prevent fall damage, increases horizontal jumping, etc.
- Jetpack - Similar to the cape, the Jetpack allows you to fly, although it can only be used in short bursts.
- Machete - A melee weapon that deals more damage than your whip, and cuts through spiderwebs.
- Shotgun - The shopkeeper's weapon of choice. The shotgun has unlimited
ammo,and sends the player backward in recoil.
- Boomerang - Great for dealing with large clusters of enemies.
- Web Gun - Fires spiderwebs.
- Freeze Ray - Temporarily freezes an enemy. Whipping/jumping on the block of ice will cause it to shatter, killing whatever enemy is trapped inside.
- Teleporter - Can teleport short distances up, down, left, or right.
- Camera - Stuns enemies, and is capable of killing bats, skeletons, and vampires. Don’t take a picture of the shopkeep, as he's not fond of having his picture taken. Additionally, the camera can stun the final ghost momentarily, helping you to better evade him and make your way to the exit.
You'll bump into quite a few
- Snake - These are the basic green snakes you'll stumble across. One hit to kill.
- Cobra - Blue snakes, these spit out venom that can deal damage. One hit to kill.
- Spider - Jumping black spider, one hit to kill.
- Bats - Flying winged bats. One hit to kill.
- Spinner Spider - These guys dangle from the ceiling on webs. Once knocked off the web, they transform into normal spiders. One hit to kill.
- Giant Spider -
Verylarge black spider that hangs from the ceiling near an array of webs. The best method to kill this spider is to throw a bomb in one of its webs. If the spider falls from the ceiling before you can use the bomb, proceed with caution. Jumping on the spider, especially with spike shoes, can help if you can't navigate around the spider. Killing the Giant Spider drops Paste and jewels.
- Skeleton - Pile of bones that rise up into a skeleton if you get too close. One hit to kill.
- Scorpion - Jumping, highly-aggressive foes. Scorpions will not attack if you approach from behind or above.
- Caveman - Humanoid foes that will charge at you. Can be stunned and sacrificed on Kali's altar.
- Shopkeeper - Will become hostile after theft, attack, or picture taken. Equipped with a shotgun, very difficult to kill.
- Ghost - Appears when the level time limit (around 2 and a half minutes) is up. The Ghost's touch causes instant death, and cannot be killed. Ghost can be stunned very briefly with the camera.
Use your items sparingly in Spelunky, and be sure to prioritize caution over rushing through each stage. Think strategically, like throwing a bomb into a giant black spider’s web, or using the rope to shimmy out of harm’s way when picking up a Golden Idol. After that, it’s simply a matter of getting yourself from the top of each map to the bottom, taking as little damage as possible!
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