The Developers of Cook, Serve, Delicious! 3?! Tell Us More About 2020's Tastiest Game
Cook, Serve, Delicious was the first in a series of games from Vertigo Gaming. Released in 2013, Cook, Serve, Delicious captivated gamers with its difficult, yet addicting, gameplay. What’s nice is the more you play the better you get as you memorize ingredients and key combinations.
Trust me, it’s hard to forget how to slap together “The Original” burger if you do it enough times. M, L, B, C, T (meat, lettuce, bacon, cheese, tomatoes) in case you wanted to know. Easy in concept, but god forbid the next customer comes up and wants a baked potato with everything on it. Your fingers will be in for a real workout.
For me personally, I love the feeling of my fingers dancing across the keyboard as I serve up complex meals to impatient restaurant patrons in Cook, Serve, Delicious. It’s almost like playing piano; a performance that’s made all the more satisfying if you have a mechanical keyboard. It honestly sounds like you’re composing a clicking, clacking symphony when you play Cook, Serve, Delicious.
Given my obsession with the first game, 2017’s Cook, Serve, Delicious 2!! was an instant purchase for me and it certainly didn’t disappoint. In fact, Cook, Serve, Delicious 2!! did a great job expanding upon what made the original so much fun to play and to this day it’s still a game I put regular time into.
As you can imagine, I was ecstatic to hear that a third entry in the Cook, Serve, Delicious series is getting an Early Access release on January 29th. From its description, Cook, Serve, Delicious! 3?! will offer the same core mechanics as the previous two games with a few interesting changes thrown into the mixing bowl including a change of scenery as you travel across a futuristic American wasteland in a food truck.
The end goal? To participate in the Iron Cook National Foodtruck Championships.
With such a major departure from restaurant to food truck, and a shift into the future, I found myself curious to learn more about what gamers can look forward to in Cook, Serve, Delicious! 3?! beyond its phenomenal, fast-paced gameplay. Reaching out to Erik Johnson, project manager at Vertigo Gaming, I was able to gain new insight into Cook, Serve, Delicious! 3?! and how it’s taking shape as 2020’s tastiest game!
Cook, Serve, Delicious! 3?! - Interview With Vertigo Gaming
How many people are currently working on Cook, Serve, Delicious! 3?!
A: There are twelve of us in total: David Galindo is the designer, and programs the gameplay alongside Darryl Davis who handles the menu programming. Camille Kuo is our lead artist and helps David with design – our art team also includes the talents of Lizzy Dawson (responsible for our box art) and Pierre Quéru.
Jonathan Geer composed the soundtrack (as he has with the previous two titles in the series), Jeff Ball handles sound effects, while Nicholas Kraak and Ryan Matejka have been our two head writers going back to CSD 2.
I myself have worked for Vertigo Gaming Inc. as project manager since joining during development of the second game in the series as well. Lastly, we were fortunate enough to get to work with streamers negaoryx and HavanaRama for the voice acting portions of the game.
Why did you decide to set Cook, Serve, Delicious! 3?! in a futuristic food truck rather than a restaurant?
A: Beyond just evolving the gameplay in a way that felt fresh and worthy of creating a third CSD title, the thought was: If we’re going to revisit the series for a third time, we should really lean into what lore had been created from the first two games thanks to David, Nicholas, and Ryan. And what lore we had was kind of bonkers.
We started passing around the idea of this crazy journey across this alternate(?) reality of America the writers alluded to throughout CSD 2; then the more specific idea of a road trip while actively running a food truck came up one morning during those discussions, and it just felt right to everyone in the (proverbial) room.
How has the game evolved from the previous two Cook, Serve, Delicious titles to the latest release – Cook, Serve, Delicious! 3?!
A: The core gameplay remains intact, but with the major change of serving up to five stops on a fast route through town instead of serving food from around dawn to dusk in a stationary restaurant.
That means instead of a couple of rushes placed between a trickle of customers throughout a day, you’re prepping orders in advance as your two robot accomplices barrel you headlong towards each stop – naturally, where folks that have sent in their orders ahead of time are waiting impatiently for their food to be served.
Have there been any unique challenges in developing Cook, Serve, Delicious! 3?!
A: Adding in cut scenes with voice acting was definitely new territory for our studio and required a handful of us to travel and meet up for recording studio sessions, as well as the aforementioned challenges with making a third game fresh and unique on its own.
Who’s responsible for the gorgeous – and incredibly delicious looking – food art?
A: That would be Camille. =)
What’s the team’s favorite dish in Cook, Serve, Delicious! 3?!
A: I know Ryan would likely say the Kringle dessert he successfully lobbied to get into the game. I’m not sure which one I’d vote for; we’ve added so many and it takes time to get familiar with them all. One that comes to mind (since we had it as part of our last PAX demo) is Banh Mi – way easier than subs once you get to know the various combinations.
How many different recipes will you be able to make in Cook, Serve, Delicious! 3?!
A: Close to a thousand for this one.
Will Cook, Serve, Delicious! 3?! have a Campaign Mode and if so how much of it will be available in the game’s Early Access?
A: Oh yes – the previously alluded to road trip is the game’s main campaign. We have 40-50% of the levels complete with cut scenes, with the other half being added in the weeks and months to come.
Can you tell us a little bit more about the new “Chill Mode” added to Cook, Serve, Delicious! 3?!
A: Sure! Chill Mode essentially lets you take the game at your own pace by giving players infinite patience to work with.
Cook, Serve, Delicious! 3?! is listed as having split screen co-op. What will split screen co-op include and do you plan to expand upon the game’s co-op features?
A: Split screen in CSD 3 is the same traditional CSD 2 split screen co-op – putting two people in the truck as they fly down the highway in this case!
What platforms will Cook, Serve, Delicious! 3?! release on once it’s out of Early Access? Is there any possibility of a Nintendo Switch release?
A: We’re still getting the official confirmations from the parties involved, but our plan is to have a simultaneous release for 1.0 on PC and consoles by the middle of the year. Switch is a no-brainer if everything works out, as the platform has been great for CSD 2.
Cook, Serve, Delicious! 3?! is releasing in Early Access and the Steam page mentions you’re actively listening to community feedback. Where should Cook, Serve, Delicious! 3?! players leave their feedback?
I want to take a moment to thank Erik Johnson and the team at Vertigo Gaming for taking the time to answer my questions. For more information and updates, check out the Cook, Serve, Delicious! 3?! website and follow creator David Galindo on Twitter.
Again, Cook, Serve, Delicious! 3?! releases on January 29th in Early Access on Steam and GOG. While waiting patiently for Cook, Serve, Delicious! 3?!, I highly recommend checking out the first two games – Cook, Serve, Delicious and Cook, Serve, Delicious 2!! – on Steam.